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1. Cloaking Module Disruptor Array I, Cloaking Field Scanner Probes I - in Player Features and Ideas Discussion [original thread]
Edited by: marks denten on 19/02/2010 03:17:40 all you need is 6 people on a gate with a smartbomb, and youll chatch a cloaker, if your going to change the cloakers then your going to change the fact that you can hit your mwd and get 50km rang...
- by marks denten - at 2010.02.19 03:16:00
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2. Increasing skill depth - in Player Features and Ideas Discussion [original thread]
problem is only skill that will be trained is ships skills so you can get 100% resists accross the boards without a shield hardner.
- by marks denten - at 2010.02.17 03:11:00
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3. New POS Building : Defence Control Tower(DCT) - in Player Features and Ideas Discussion [original thread]
Edited by: marks denten on 30/12/2009 14:50:41 A new building should be made for controling defence launchers/turrets/e-war and so on. Make it like a ship slot layout. When you right click on a tower, have an option "link to". Make each DCT ha...
- by marks denten - at 2009.12.30 14:47:00
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4. Reloading and whining... - in Player Features and Ideas Discussion [original thread]
Ah your talking about ROF, that doesnt need to be changed, why does the mega do more damage then a hyperion, even though it can fit one more turret? ROF is not going to change that.
- by marks denten - at 2009.08.27 12:09:00
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5. [Proposal] Get Rid of Alts - in Assembly Hall [original thread]
Edited by: marks denten on 20/08/2009 04:24:33 Not supported, how ever it would be nice to have the locator agent also have a "background check" option where they can give info on alts of the same account, ofcourse if someone has more then one...
- by marks denten - at 2009.08.20 04:23:00
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6. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
This is the dumbest idea ive ever heard of. Ok if you cant get people to come into low sec so you can kill them you post an idea about forcing people from high sec into low sec so that you can kill them.
- by marks denten - at 2009.07.04 11:57:00
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7. Expanded Carrier Chain - in Player Features and Ideas Discussion [original thread]
Edited by: marks denten on 09/04/2009 11:21:10 If you want a non-cap carrier its going to have no turrest or missiles like the carrier varents. Also if your going to increase the number of drones, then a full set of 10 heavy drones shouldnt be...
- by marks denten - at 2009.04.09 11:18:00
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8. The gravimetric clusterfrak - in Player Features and Ideas Discussion [original thread]
Originally by: Arushia Originally by: marks denten Kinda like your idea, but perhaps another probe could be made where instead of finding locations it scans locations you already know. Since your not scanning a system which is huge...
- by marks denten - at 2009.04.05 10:16:00
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9. Corp market - in Player Features and Ideas Discussion [original thread]
With corp hangers being a stash of items it would be nice if you could place a price on the items within the corp market. It would work by right clicking on it and selecting "set price" or something. The isk would only be given to the corp wallet....
- by marks denten - at 2009.04.04 22:32:00
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10. POS Fuel Silo - in Player Features and Ideas Discussion [original thread]
Edited by: marks denten on 04/04/2009 22:17:00 Originally by: Aethrwolf answer to that is something like increased fuel usage while a POS is at less than %100 shields, and even higher fuel usage when it goes into reinforced mode, this ...
- by marks denten - at 2009.04.04 22:12:00
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11. The gravimetric clusterfrak - in Player Features and Ideas Discussion [original thread]
Kinda like your idea, but perhaps another probe could be made where instead of finding locations it scans locations you already know. Since your not scanning a system which is huge make it like 2 second scan and it tells you what is at the site. O...
- by marks denten - at 2009.04.04 22:03:00
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12. Mortar Class - in Player Features and Ideas Discussion [original thread]
Originally by: Arushia Originally by: marks denten I think this idea might have had merrit only if you suggested that it worked like a remote smart bomb. You mean like you could sit somewhere else in the system and fire this ube...
- by marks denten - at 2009.04.04 12:23:00
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13. Mortar Class - in Player Features and Ideas Discussion [original thread]
I think this idea might have had merrit only if you suggested that it worked like a remote smart bomb.
- by marks denten - at 2009.04.04 02:17:00
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14. T2 drake and hurricane - in Player Features and Ideas Discussion [original thread]
Um hello drake is already too powerful, my drake has 30 000 shields it doesnt need more with higher resists.
- by marks denten - at 2009.04.04 01:48:00
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15. POS Fuel Silo - in Player Features and Ideas Discussion [original thread]
Bad idea, think the point of having minmal resorces is that it requires someone to be there, making a defender have to sneak someone into the pos to refule it when under attack.
- by marks denten - at 2009.04.04 01:36:00
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16. Downloading and applying bulk data - in EVE Information Portal [original thread]
Hmm, i have the premium grafx but i was playing on classic, wondering if that had anything to do with me not being able to download the patch. Yes ive tryed downloading the bulk data.
- by marks denten - at 2009.03.11 01:20:00
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17. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Yes the 24 hours is a joke, most players over a year dont have skills that are under 24 hours, make it so that you can do upto 50 skills within 24 hours, or 2 or 3 skills in queue without the 24 hours. this would alow for people to have a week off...
- by marks denten - at 2009.03.03 03:17:00
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